Surreal Use of Geography: Gris
Daniel McGowin, Chemistry & Geosciences
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Movies, TV shows, books, and videogames allow for a story to be told; however, there is a basic concept that we've all learned is necessary to create said story: a setting. For a narrative/a story/ a game you must have a place for a character to navigate through the world. This leads to exploration, and eventually conflict. Geographically a setting is called place. My research focuses on exploring the use of setting as a part of the plot. Gris is a platformer video game about a woman maneuvering through an unfavorable environment and features unusual imagery to convey emotions to make the player feel as though they share the same emotions as the protagonist. This imagery is constructed through various places, landscapes, and pieces of architecture that are utilized to reinforce these expressed emotions. We are taken on an adventure of working through grief by moving through each 'stage' as literal places we can see and interact with. In this paper I intend to explain that three components are brought together to tell this story: psychology, art, and geography.
student research, geography
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Rayburn, Kaitlyn, "Surreal Use of Geography: Gris" (2021). JSU Student Symposium 2021. 7.